
Talk about colour harmony gone wrong.
This is an "editorial" (article) page about some game,but it comes from the famous shonen GanGan (the first post I did was about gangan). I actually scanned this page in from my gangan that I have (authentic Japanese!). I seems to use a primary colour co-ordination to crate a strong clash or "discord". Artwork wise I think is really good, exspecially how smooth the art work is next to the very geometric shapes of the text boxes. The way they have used shapes and colour (and overlapping) to create a sense of action while maintaining some clarity with it's strong grid system. I think is fascinating.
P.S. the Word gangan comes from the japanese sound effect for a quick/fast action.
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